

Whereas the first idea placed you at the start of the zombie outbreak, this would put Zombies are pretty much the same, but the performance loss is completely gone.

Since the number of GTA V mods should shoot up once the PC version comes out early next year, it’s likely similar mods will appear for it. Special thanks to mlgthatsme for letting us use his NativePI menu base.Added the ability to save/load map, guards, and vehicles. Configuration file added that will generate in your root folder and in which you can set the menu key, zombie spawning number, etc. Zombies don't attack you until you come close (will be configurable). Fixed only a few zombies attacking you. Zombies will walk like zombies now towards you and try to kill you.

Bloody random pedestrian zombies that spawn based on where you are at. New Menu which will hold many more options such as inventory, contacts, etc. This includes a looting system, abandoned vehicles (with inventory and parts), store system, ally system, random events and more types of zombies.Ī LOT of things have been re-done in this update. We're only tweaking everything now so that it is perfect when we release it. The 0.2a update may seem small to you, but the reason for this update taking so long, is because everything has already been added to an API. Random events, stores, looting, shootouts, and more! More updates will come soon! As of now, the alpha is nothing compared to what we are doing in the future. You can edit the menu key and other options in the ini file that is created in your root folder when the mod is launched. Press the "F7" key to open the menu and toggle the mod.

To install, place GTZ.dll AND NativePI.dll into your scripts folder with ScriptHookVDotNet.dll. NOTE: If the zombies spawn somewhere else not near you, make sure you toggle off the mod, press Insert to reload the script and toggle the mod on again, it should fix this.
